Hero, Defending Zenithia
by on
Hero, Defending Zenithia
by on

Hero, Defending Zenithia

Haste, Reach, Double Strike, Hexproof, Vigilance
Each turn gain 2 {w}{u}{b}{r}{g}
{w}:Heal This card and 2 other cards for {2}
{b}:All your cards for the rest of your turn have a chance to one shot your opponents cards.(Flip a coin)
{g}:This card gains flying until the end of the turn.
{u}:All of your opponents spells are reflected back at them
{r}:Deal 3 damage to all your opponents.
-Every time this card attacks roll a d20 dice, if its an even number all cards you control do +2 damage

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