Activate when a unit ends its charge within 6" of one of your units that could charge.You can charge that unit as if it was your charge phase.Vehicles must be walkers.Even if the charge is successful, you get nobonuses.
Support Claudio4300's creations with a gift of Premium Membership!
Sign in or create a free account to comment on this card.
No comments yet. Be the first to comment!
Card Comments 0
No comments yet. Be the first to comment!