Heroic March
The Hero cannot Charge, but adds:
3" to their Movement if Infantry.
5" if Cavalry or Fly.
"On the Double!"
When the Hero is selected to move, all friendly models within 6"
may also March,
must end their move within 6" of the Hero.
If the Hero is Charged, this Heroic Action fails and the Might
point is lost.
Card Comments