Highjump Assassin
by on
Highjump Assassin
by on

Highjump Assassin
Highjump Assassin

Emissary (At the beginning of your end step, another target player gains control of this creature.)
Whenever another player gains control of Highjump Assassin, put a +1/+1 counter on Highjump Assassin.
Whenever an opponent casts a spell while not controlling Highjump Assassin, counter that spell if its converted mana cost is less than or equal to the number of +1/+1 counters on Highjump Assassin.

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