Highwind
Whenever Highwind enters or attacks, it gains flying until end of
turn. Then, exile the top card of your library.
When Highwind leaves the battlefield, return the exiled cards to
their owner's hand.
Gummi Blocks —As long as a white card is exiled with
Highland, it has vigilance. The same is true for blue card
and hexproof, black card and menace, red card and first strike, and
green card and trample. As long as a colorless card is exiled with
Highland, it gets +3/+3.
Crew 2
Card Comments