Highwind
by on
Highwind
by on

Highwind

Whenever Highwind enters or attacks, it gains flying until end of turn. Then, exile the top card of your library.

When Highwind leaves the battlefield, return the exiled cards to their owner's hand.

Gummi Blocks —As long as a white card is exiled with Highland, it has vigilance. The same is true for blue card
and hexproof, black card and menace, red card and first strike, and green card and trample. As long as a colorless card is exiled with Highland, it gets +3/+3.

Crew 2

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