His Majesty's Temple
Defender
{t} Roll a D6, draw two cards.
Whenever you roll a D6 transform X creatures
where X is equal to the number you rolled.
Populate (tap target creature you control,
His Majesty's Temple gets +X+X where X
is equal to the tapped creatures toughness,
the tapped creature does not untap until
His Majesty's Temple dies).
Card Comments