Hit and run
by on
Hit and run
by on

Hit and run

After Hit and run enters the battle field exile all
your Doctrine cards (including Hit and run)
and then put one Doctrine from exile into
the battlefield.
{1},{t}: Target creature gains haste until
end of the turn.
3,{t}: Remove target creature from combat. Tap it
and prevent all damage dealt to and by
this creature this turn.

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