Hopeful Charm
Choose one:
-Scry 3, then reveal the top card of your library. If it's a
creature, you may put it onto the battlefield. It gains Haste.
Return it to its owner's hand at the beginning of the next end
step.
-Prevent all damage that would be dealt this turn. You gain 5
life.
-Creatures you control gain First Strike until end of turn and
Support 3.
There will always be hope.
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