Hot
At the beginning of your end step flip a coin, if
you lose the flip remove a tick counter from it.
The player to your left gain control of Hot.
If Hot have no tick counters on it, sacrifice it.
{3}: Remove one tick counter and add one charge
counter. Any player may active this ability.
When it leaves the battlefield, it deals X damage
to its controller where X is twice the amount of
charge counters on it.
Hot can be your Commander.
Partner with Potato.
Card Comments