Hulk
+2: Each creature you control gets +3/+3 and trample until end of
turn.
-4: Until end of turn, any damage dealt to Hulk is prevented. Put
(x) +1/+1 counter on target creature, where x is the damage
prevented.
-10: Hulk becomes 10/10 Indestructible Warrior with reach and
trample. Gains "Whenever Hulk is dealt damage put that many +1/+1
counter on Hulk."
Card Comments