Hunter Initiate's Blade
+1 to attack and damage rolls
When you hit a monstrosity or an Undead with this Magic Weapon,
that creature takes an extra 2d6 radiant damage. If the target has
25 hit points or fewer after taking this damage, it must succeed on
a DC 15 Wisdom saving throw or be destroyed.
When using your Crimson Rite reduce the damage taken and maximum
hit points lost by 1.
Card Comments