Hunter's Mark
{e}: You choose a creature you see within range
and mystically mark it as your quarry. Until the
spell ends, you deal an extra 1d6 DMG to the
target whenever you hit it with a weapon attack,
and you have ADV on any Perception/Survival
checks you make to find it. If the target drops to
0 health before spell ends, you can use a BA on a
later turn to mark a new creature.
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If cast at 3rd/4th
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