by owarren on Feb 05, 2017
You can use your action to set this trap, which must be affixed by its chain to an immobile object. A creature that steps on the plate must succeed on a DC 13 Dex saving throw or take 1d4 piercing damage and stop moving. Until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Str check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage.