Hunting Trap
by on
Hunting Trap
by on

Hunting Trap
Hunting Trap

You can use your action to set this trap, which must be affixed by its chain to an immobile object. A creature that steps on the plate must succeed on a DC 13 Dex saving throw or take 1d4 piercing damage and stop moving. Until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Str check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage.

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