Hunting Trap
Set-up {t} - Use an Action to set the trap.
Evade {e} - DC 13 Dexterity saving throw or take 1d4 piercing
damage and stop moving.
Escape {e} - DC 13 Strength check, freeing itself or another
creature within its reach on
a success. Each failed check deals 1 piercing damage to the trapped
creature.
Card Comments