Hunting Trap
by on
Hunting Trap
by on

Hunting Trap

Set-up {t} - Use an Action to set the trap.
Evade {e} - DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving.
Escape {e} - DC 13 Strength check, freeing itself or another creature within its reach on
a success. Each failed check deals 1 piercing damage to the trapped creature.

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