Hygor, the Winding Landscape
Trample, vigilance
Impenetrable Hide - Hygor can't be destroyed by
spells or abilities.
At the beginning of combat on your turn, roll a
D20. If the result is 10 or less, Hygor can't attack
this turn. Otherwise, choose an opponent at
random. Hygor must attack that player this turn
if able.
Card Comments