Hyperbolic Time Chamber
Vanishing 3 (This enchantment enters the battlefield
with three time counters on it. At the beginning of your
upkeep, remove a time counter from it. When the last
is removed, sacrifice it.)
When Hyperbolic Time Chamber comes into
play, exile target creature you control. When the
last time counter is removed from Hyperbolic
Time Chamber, return the exiled creature to play
with five additional +1/+1 counters and give it
haste until end of turn.
Card Comments