Hyperbolic Time Chamber
{2},{t}: Exile any number of target creatures
you control. Return them to the
battlefield at the beginning of your next upkeep.
Those creatures get three +1/+1 counters on
them. Hyperbolic Time Chamber doesn't
untap during your next untap step. Activate
only any time you could cast a sorcery.
"The gravity was so intense I could barely walk"


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