Hyperbolic Time Chamber
{x}: Exile target creature you control: Put X time counters on it.
If it doesn't have suspend, it gains suspend. Activate this ability
only as a sorcery.
If X is 8 or more, sacrifice Hyperbolic Time
Chamber.
If a creature exiled with Hyperbolic Time
Chamber would enter the battlefield, it enters
with X +1/+1 counters on it, where X is the
number of time counters removed from it.
Card Comments