Hyperbolic Time Chamber
{3}, Exile a creature card from your hand:
Put 4 time counters on exiled card. It gains suspend. When the
exiled card returns to
the battlefield, put X +1/+1 counters on it, where X is its
power.
"One day out there is a year in here, I barely lasted 4 months
when I was a kid."
- Goku
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