Hyperbolic Time Chamber
by on
Hyperbolic Time Chamber
by on

Hyperbolic Time Chamber

{3}, Exile a creature card from your hand:
Put 4 time counters on exiled card. It gains suspend. When the exiled card returns to
the battlefield, put X +1/+1 counters on it, where X is its power.
"One day out there is a year in here, I barely lasted 4 months when I was a kid."
- Goku

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