Hysterical Frenzy
Cast on a 8+, Remains in Play
Choose a single unit (friend or foe) that is not
immune to psychology. This may be a unit in
close combat. If that unit is within 24", the unit
becomes subject to Frenzy. In addition, whilst
the unit is affected by this spell, it suffers D6
Strength 3 hits at the start of each player turn.
Card Comments