Hysterical Inspiration
by on
Hysterical Inspiration
by on

Hysterical Inspiration
Hysterical Inspiration

Exile the top three cards of your library, you
may play them until the end of your next
turn. Take an extra turn after this one.
Maneuver {7}{u}{r} ({3}, Exile this card from
your hand or graveyard: draw a card. Cast it on
a later turn for its maneuver cost.)
"So, two monks and a faerie walk into a bar..."

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