Ice Club
by on
Ice Club
by on

Ice Club

This weapon requires two hands to use doing
1d10 worth of bludgeoning damage. Once this
weapon is taken into warm areas or climates, it
begins to melt. After 1 hour of melting the hit
dice is reduced to 1d8. After 2 hours it is reduced
again to 1d6 and so on until the club has fully
melted.

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