Ice Storm
A hail of rock-hard ice fills a 20-foot-radius,
40-foot-high cylinder. Each creature in the
cylinder must make a Dexterity saving throw.
2d8 bludgeoning and 4d6 cold damage on a failed
save, or half as much damage on a successful one.
Hailstones turn the storm's area of effect into difficult terrain
until the end of your next turn.
Cast DC 14
Druid / Sorcerer / Wizard
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