Iceman, Chilled Champion
by on
Iceman, Chilled Champion
by on

Iceman, Chilled Champion

Ward — Tap 3 creatures. They do not untap
during your next untap step.
At the beginning of each upkeep, create a 0/1
blue Ice Wall creature token with defender.
Then, if you control 6 or more blue permanents,
you may draw a card.
Revolt — At the beginning of your combat step,
if a permanent you controlled left the battlefield
this turn, tap all creatures target opponent
controls.
"You need to chill."

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