Ignite the Spark
When Ignite the Spark enters the battlefield,
choose a creature you own that left the battlefield
this turn. Return it to the battlefield. It becomes
a planeswalker. Place five loyalty counters on it.
That planeswalker has the following abilities:
+1: Scry 2, then add {c}.
-2: This planeswalker deals 3 damage to
any target.
-7: Gain control of up to five permanents.
Untap them.
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