Imaginary Friend
by on
Imaginary Friend
by on

Imaginary Friend

When Imaginary Friend enters the battlefield or
when it attacks, if there isn't a creature exiled
by it with counters on it, exile target creature
with power 3 or less and put three +1/+1
counters on it.
At the beginning of your upkeep, move a +1/+1 counter the exiled creature onto Imaginary
Friend. If there are no counters on the
exiled creature, Imaginary Friend gains the
abilities of that creature.

Love this card?

Support breeserif's creations
with a gift of Premium Membership!

Gift

Card Comments