Imposter
+20: Imposter Has the ability to kill any creature on the opponents
field once per turn and has a 5 turn cool down
+15: Imposter Has the ability to use a creature on the opponents
field to then kill another monster on the same opponents field.
+10: Imposter Has the ability to gain the ability of the crewmate
on anybody's playing field it prevents the imposter being killed
the next 2 turns
Card Comments