Imprison the Mind
by on
Imprison the Mind
by on

Imprison the Mind

All players exile their libraries, hands, and graveyards. Put all lands exiled this way onto the battlefield under their owners' control. All
players choose 7 cards they own from exile,
reveal them, then put them into their hands.
Players skip their draw step for the rest of the
game. Players lose 1 life at the beginning of their
end step for the rest of the game.

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