Imprisoned Sungill
When Imprisoned Sungill enters the battlefield,
it phases out. Until the end of your next turn, it
can't phase in. (Treat it and anything attached
to it as though they don't exist.)
Whenever Imprisoned Sungill phases in, create
two 1/1 white Murloc creature tokens.
—
Imprisoned for ten thousand years! Not because it's a
demon. Because of the dancing.
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