First strike, ReachAt the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Imrazor, the Bright's power. That creature gains haste until end of turn.
Support JohnMeza's creations with a gift of Premium Membership!
Sign in or create a free account to comment on this card.
No comments yet. Be the first to comment!
Card Comments 0
No comments yet. Be the first to comment!