Incinerate
Half Action - Range: 10m
Incinerate allows you to generate intense heat as
well as flame. By psychically agitating the molecules
in a tightly focused area, you create an effect even
more devastating than a meltagun. Incinerate requires
you to concentrate on a single point, making it difficult to use
against moving targets. Incinerate
deals 1d10+1Energy Damage. Each Round, beyond
the first, that you use a Full Action concentrating
on the target (it must remain in Range and in line
of
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