Incursor >Scouts 6"
WEAPONS RANGE A BS S AP D
5x Pistol (pistol) 12" 1 3+ 4 0 1
5x Carbine (Assault, Ignores Cover)
--- 24" 2 3+ 4 0 1
5x Blades (SH 1) Melee 3 3+ 4 0 1
After successful Hit, army wide +1 To Hit
against that unit 'til end of phase
HAYWIRE MINE
1x per battle at start of any phase 1 unit within 3"
roll 1 D6 on 2+ unit gets D3 mortals
or 2D3 mortals if vehicle
Card Comments