Indra, Herald of Chaos
Wild Conduit —Whenever you cast a spell from anywhere other
than your hand for the first time each turn, roll a die. If the
number rolled is equal to or higher than the mana value of the
spell, draw a card. If you do, discard a card.
Talisman of Change —Whenever you roll one or more dice, put
a number of charge counters on Indra equal to the result on those
dice. Then if there are 36 or more charge counters on Indra, remove
them and discover X, where X is the total result of the
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