Indra, Herald of Chaos
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Indra, Herald of Chaos
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Indra, Herald of Chaos

Wild Conduit —Whenever you cast a spell from anywhere other than your hand for the first time each turn, roll a die. If the number rolled is equal to or higher than the mana value of the spell, draw a card. If you do, discard a card.

Talisman of Change —Whenever you roll one or more dice, put a number of charge counters on Indra equal to the result on those dice. Then if there are 36 or more charge counters on Indra, remove them and discover X, where X is the total result of the

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