Infantryman
by on
Infantryman
by on

Infantryman

Creature spells you cast with power 4 or
greater cost {2} less to cast

Whenever Infantryman attacks, each creature
you control with power 4 or greater gets +1/+1
and gains trample until end of turn.

(Goreclaw, Terror of Qal Sisma)

Love this card?

Support Achilles112's creations
with a gift of Premium Membership!

Gift

Card Comments