Infernal Djinn
by on
Infernal Djinn
by on

Infernal Djinn

Glamer {1}{r}{r}(The first nonpermanent red spell
you cast on the turn after this permanent comes into
play costs {1}{r}{r} less to cast.)

When Infernal Djinn enters play, create a 4/1
red Elemental token with Trample and Haste.
{2}{r}{r}: Flip a coin. If you win the flip, exile
Infernal Djinn then return it to play under its
owner's control.

Love this card?

Support Nirvava's creations
with a gift of Premium Membership!

Gift

Card Comments