Inherited Quirks
At the beginning of combat on your turn,
creatures you control get first strike if you
control a creature with first strike, the same
is true for double strike, flying, lifelink, haste, hexproof,
indestructible, intimidate, deathtouch, menace, reach, skulk,
vigilance and trample.
{1}{w}: Target creature you control gains vigilance,
first strike, or lifelink until end of turn.
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