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Intelligent Teacher
Guide— Pay {2} each turn to activate this ability.
Choose one of your target creatures. This creature will be "teached" for the rest of the game until you stop or switch the
ability or Intelligent Teacher dies. Every turn, this creature will gain a +1, +1 counter.
Each time Intelligent Teacher puts a +1, +1
counter on a creature, it gains {e}. Pay {e}{e}{e} to add double strike or deathtouch
or haste to a creature.



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