CURRENTLY UNDER MAINTENANCE UNTIL 10th

Invisible Safe Room
by on
Invisible Safe Room
by on

Invisible Safe Room
Invisible Safe Room

As long as Invisible Safe Room is untapped, it
has hexproof.
{3}, {t}: Exile target creature you control. Then
put three time counters on that card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. It has haste.)
"Quick! Hide here!"

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