Invisible Wand of Invisibility
An invisible magic wand. Expend 1 charge to cast Invisibility or
boost a spell, +1 to attack and +1 damage. It holds up to 6
charges, regaining 1d4 charges at dawn.
If it is reduced to 0 charges, roll 1d20. On a 1, the wand is
destroyed (invisible fireball, centered on self). Creatures failing
their save are invisible to themselves and each other for 6
minutes. The creature holding the wand automatically fails its
save, and a creature targeted by the wand, if it is in the blast,
has disadvantage on the
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