Invocations of the Ethereals
by on
Invocations of the Ethereals
by on

Invocations of the Ethereals
Invocations of the Ethereals

Command phase, select one core unit within 6''
•1 Storm of Fire: Shoot does not break actions.
•2 Sense of Stone: 5+ ignore wounds.
•3 Zephyr's Grace: -1 to be hit at range if it did
not remain stationery in it's movement phase.
{bull}4 Power of Tides: One T'AU AUXILIARY
unit within 6''. +1 to wound.
{bull}5 Unifying Mantra (Aura) 6'': reroll moral
and add 1 to combat attrition.
{bull}6 Wisdom of the Guides: You gain 1 CP.

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