Invocations of the Ethereals
by on
Invocations of the Ethereals
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Invocations of the Ethereals

Command phase, select one core unit within 6''
•1 Storm of Fire: Shoot does not break actions.
•2 Sense of Stone: 5+ ignore wounds.
•3 Zephyr's Grace: -1 to be hit at range if it did
not remain stationery in it's movement phase.
{bull}4 Power of Tides: One T'AU AUXILIARY
unit within 6''. +1 to wound.
{bull}5 Unifying Mantra (Aura) 6'': reroll moral
and add 1 to combat attrition.
{bull}6 Wisdom of the Guides: You gain 1 CP.

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