Invoke the Spark
Companion — Your starting deck contains four
or more planeswalker cards with different names
and no copies of Invoke the Spark. (If this card is
your chosen companion, you may put it into your
hand from outside the game for {3} any time you could
cast a sorcery.)
For each planeswalker you control, you may
activate one of its loyalty abilities once this turn
as though none of its loyalty abilities have been
activated this turn. Exile Invoke the Spark.
Card Comments