Iron Man MKXLII
You may only activate each ability once each turn
{e}: MKXLII gets +2/+0 until end of turn
{e}: MKXLII gets +0/+2 until end of turn
{e}: MKXLII gains flying until end of turn
{e}{e}: MKXLII launches a missile strike. (This creature deals 5
damage to target creature)
Equip {1} : (You can equip to an opponent's
creature) Sacrifice MKXLII, it deals damage
equal to it's power to equiped creature
Card Comments