Iron Man MKXLII
by on
Iron Man MKXLII
by on

Iron Man MKXLII

You may only activate each ability once each turn
{e}: MKXLII gets +2/+0 until end of turn
{e}: MKXLII gets +0/+2 until end of turn
{e}: MKXLII gains flying until end of turn
{e}{e}: MKXLII launches a missile strike. (This creature deals 5 damage to target creature)
Equip {1} : (You can equip to an opponent's
creature) Sacrifice MKXLII, it deals damage
equal to it's power to equiped creature

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