Ironskull, the Dark Master
Hivemind 3, First Strike, Lifelink
Cultist you control get +2/+2.
At the beginning of each combat, cultist
creatures you control gain first strike,
until end of turn if a creature you control has first
strike. The same is true for flying, deathtouch,
double strike, hexproof, indestructible, lifelink
menace, reach, trample and vigilance.
Card Comments