Irregular Spiral
When Irregular Spiral enters the field, choose a spell type. If
that spell type enters the field, place a counter on Irregular
Spiral. If Irregular Spiral reaches 15 counters, you may sacrifice
it. If you do, destroy all chosen spell types. If not, destroy all
other spell types.
{r}{w}{g}{u}{b} (All players must contribute at least one
mana.) Remove 2 counters off Irregular Spiral and anything else
that has counters.
Card Comments