Irresistible Mountain Hammer
by on
Irresistible Mountain Hammer
by on

Irresistible Mountain Hammer

As part of this maneuver, you make a single melee attack. You deal an extra 4d6 points of damage. A creature hit by this strike must also make a successful Fortitude save (DC 16+STR) or be unable to take a standard action for 1 round. If creature makes save, they can act normally but will still take the extra damage.

Love this card?

Support Jewberries's creations
with a gift of Premium Membership!

Gift

Card Comments