Irving, Daring Shipjacker
Irving, Daring Shipjacker has Flying as long as an artifact in play
has Flying. The same is true for First Strike, Vigilance, Trample,
Haste, Menace, Fear, Reach, Hexproof, Flanking, Double Strike,
Lifelink, Provoke, Goad, Deathtouch, Skulk, Shadow, Infect, Wither,
Protection, and Landwalk.
{u/b}{t}: Gain control of target artifact until end of turn. It
gains haste until the end of the turn.
Card Comments