Ishinta, The conjourer
by on
Ishinta, The conjourer
by on

Ishinta, The conjourer

When Ishinta, The conjourer enters the battlefield, each opponent discards a card at random. For each creature put a ''Memory phantom''of that creature on to the battlefield. For each noncreature spell, draw a card. For each land card, your spells cost {2} less until end of turn.
Illisions you control gets +1/+1.
Whenever a creature is put in a graveyard from anywhere but the battlefield, create a ''memory phantom'' of that creature.

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