Isolinear Chipple
by on
Isolinear Chipple
by on

Isolinear Chipple

If (Player.Controls(Plains) or
Player.Controls(Swamp) {
CIPT = flase;
} else {
CIPT = true
}
public void landTapped(TapEvent e) {
if (Player.Choice(White) {
Player.ManaPool.Add({w});
} else if (Player.Choice(Black) {
Player.ManaPool.Add({b})}

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